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How many frames to delay before performing an option out of shield How many times the CPU shield can be hit before performing a Mash option Spotdodge, roll in, roll out, jab, shield Neutral getup, getup attack, roll in, roll outĪctions to take after a ledge option, tech option, or miss tech option Miss tech, tech in place, tech roll in, tech roll out How many frames to delay the ledge optionĠ to 300 frames (5 seconds) in increments of 10 framesĪctions to take when slammed into a hard surface Neutral getup, ledge roll, ledge attack, wait FeatureĪctions to be performed as soon as possible out of hitstun or shieldstunĪirdodge, jump, shield, spotdodge, roll in, roll out, aerials, jab, tilts, smash attacks, grab, dash, dash attackĪctions to be performed after the Mash optionįor attacks that can be angled, such as some forward tilts All menus can be reset to the default by pressing the L button. Open / focused menus can be reset by pressing the X button.
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When multiple options are selected, one of the selected options will be chosen at random. The timing of the CPU option can be influenced by the following settings: Defensive: To be performed after the ledge, tech, or miss tech option.Miss Tech: To be performed after failing to tech.Tech: To be performed when slammed into the ground or wall.Ledge: To be performed when hanging on the ledge.Followup: To be performed as soon as possible after the mash option.Mash: To be performed after being hit or shielding an attack.The CPU can be instructed to perform a wide array of different actions in response to particular situations. When visualization is active, other move effects are temporarily turned off for easier visualization. Hitbox VisualizationĬurrently, hitboxes and grabboxes are supported. Can also be used to find the advantage on hit to determine appropriate followups. Practice moves on shield to find out the frame advantage of the moves performed. Use this to practice with online's default delay. Practice with emulated extra input delay, in frames. Use this instead of the built-in training mode reset! With the mirroring setting,loading the save state will flip the positions, allowing you to practice your skills facing both directions. This will save the position, state, and damage of each fighter, which can then be reverted to at any time with Grab + Up Taunt. Save StatesĪt any time in Training Mode, you can press Grab + Down Taunt to save the state of training mode. Set stage hazards on or off in Training Mode! Use this to practice on tournament legal stages with hazards. Displays additional information onscreen.Saves and loads the positional state of the player and CPU.Generally they fall into these categories: The features in this modpack are configured through the menu, which can be accessed within training mode by pressing SPECIAL+UPTAUNT. The latest beta release can be found here. The latest stable release can be found here. It interfaces with skyline-web to provide a menu for customizing training options. A Skyline plugin using cargo-skyline for adding features to the training mode.